install
dashboard
생성 완료
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using TMPro;
using Unity.Services.Authentication;
using Unity.Services.Core;
using Unity.Services.Leaderboards;
using UnityEngine;
using UnityEngine.UI;
public class ScoreManager : MonoBehaviour
{
[SerializeField] private Button btnScoreSave;
[SerializeField] private TMP_InputField inputScore;
//리더보드
private const string leaderboardId = "Ranking"; //dashboard에서 입력했던 ID
private async void Awake()
{
await UnityServices.InitializeAsync();
AuthenticationService.Instance.SignedIn += () =>
{
string playerId = AuthenticationService.Instance.PlayerId;
Debug.Log("player id : " + playerId);
};
await this.SignInAsync();
this.btnScoreSave.onClick.AddListener(() =>
{
this.SaveScoreAsync(int.Parse(this.inputScore.text));
Debug.Log("score saved");
});
}
private async Task SignInAsync()
{
await AuthenticationService.Instance.SignInAnonymouslyAsync();
}
public async void SaveScoreAsync(int score)
{
var result = await LeaderboardsService.Instance.AddPlayerScoreAsync(leaderboardId, score);
Debug.Log(result.Score);
}
}